# Multiplication Problem Solving For Grade 4

Problem solving is the act of finding a solution when a method for solution is not obvious.It can be story problems or simply open-ended questions. portal Id=4507283\u0026amp;page Id=5856325\" target=\"_blank\"\u003eproblem solving decks\u003c/a\u003e from the North Carolina State Department of Education offer wonderful opportunities for thinking and solving problems.\u003cbr\u003e\u003c/span\u003e\u003c/p\u003e\r\n\u003cp style=\"text-align: left;\"\u003e\u003cspan style=\"font-size: 13px;\"\u003e\u003cimg src=\"https://hcpss.instructure.com/courses/107/files/32346/preview?

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Lucky Draw was designed to help students develop the concept of probability.

Students imagine cutting apart the letters of words and expressions, placing them in a bag, then calculating the probability of pulling different letters.

Many problems have no key words.\u003c/strong\u003e For example, How many legs do 7 elephants have? However, any 1st grader should be able to solve the problem by thinking and drawing a picture or building a model.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e3.

It sends a bad message.\u003c/strong\u003e The most important strategy when solving a problem is to make sense of the problem and to think.

Problem solving is more than just one-step word problems.

Problem solving should feature risk tasks, authentic purposes, and multiple ways to be solved.\u003c/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan style=\"font-size: 13px;\"\u003e \u003cstrong\u003e More than Words\u003c/strong\u003e\u003cbr\u003e Solving problems goes beyond mathematics presented as word or story problems.

The Boardwalk Fun problem requires students to use a logic grid to figure out what each kid wants to do at the boardwalk.

An organized clue-by-clue solution is provided for help in using this logic grid for teachers who are not familiar with these kinds of logic problems.

Students must be familiar with the game to successfully solve the problem.

High-Number Toss - 2 is designed to measure student understanding of place value as it is used in the Everyday Math Game of the same name.